Friday, 1 April 2016

Week 7 - Practical Research

The first exercise I had chosen to do on the day was to collect as many objects I can find along a journey from one point to another, usually a route I take daily, and so I decided to choose a route where I will walk from the studio as a starting point, into town (the mid-point of the journey) and back to the studio where the walk will finish.






I began collecting objects from the studio first, mostly of left over pieces of card or loose objects, until I reach towards town, where I was unable to find objects lying around, and it appears that the only way I can gather objects was to look into bins, which to be honest I do not want to look into. Along the way back to the studio I had found some other objects, but the overall amount I had found throughout the walk is not as much as I thought. Examining these objects are mostly consists of litter and broken used items. There is not a lot of variety among the collection I had gathered as most of it is either junk or random pieces of litter. Overall this exercise is ok, but to be honest I find it slightly boring and a bit easy to do, not that I hated it, I had hoped to find more interesting objects during the task, but instead met a pile of random litter.

The second exercise I chose to do was to document hidden parts of a building and decided to focus on the small areas in the house I’m currently living in. I had looked into areas that most people do not really pay attention to, like the undersides of the sink, at the behind the furniture and small gaps, i.e. corners and places that requires moving the object out of the way to reach into.





Areas of hidden structures in the house that we don’t really pay attention to. Using primary sources (photographs) to document and to analyse what we had explored that will help our understandings and experiences. 

Week 6 - (Organic) Research Project

Definition of the word: “Sea”.

“The expanse of salt water that covers most of the earth’s surface and surrounds its land masses.”

- Oxford Dictionaries.

For the research task I will explore my initial thoughts on the word I had chosen from random and discuss the meanings behind it I personally find interesting. The sea holds many mysteries that we have yet to discover as it feels like another world when it comes to explore it. We don’t know what is really down there in the deep and we always assume that there are many unknown/unidentified sea creatures lurking beneath, and the thought of being in the dark in the abyss, or out in the middle of the ocean being isolated from civilization can instill fear and loneliness, however the beauty of exploration and the discoveries of new things in our ocean world of the sea can be fascinating. The sea itself can be portrayed in several ways and one is the feeling of loneliness, where being out in the middle of nowhere can instill panic, lost, fear and insecurity, especially in Movies, where the story takes place in the middle of the ocean. “Finding Nemo” (2003) have a few scenes where it depicts the vastness of the ocean and the feeling of being alone in unknown in the abyss.  



Characters Dory and Marlin finds a “light bulb” in the deep abyss of the ocean, Finding Nemo, 2003.


In videogames however, the sea is sometimes depicted as the beauty of exploration, and the discoveries of many different things, such as new islands and fantastical creatures you encounter.  The videogame, “The Legend of Zelda: The Wind Waker HD” (2013), uses the sea as the basis to pave way the theme of exploration and to visualize the grand scale of how vast the sea is. There is no underwater exploration in the game, but the scale of depiction where you are out in the middle of nowhere in the ocean on your tiny boat shows how it can be nerve-racking to be all alone (in terms of scale), despite how beautiful the ocean is filled with many wonders.



The Great Sea, The Legend of Zelda: The Wind Waker HD, 2013. Original/Initial release date – 2003.




The sea being portrayed in the game as an empty space of nothingness.


The sea, while it can be very fascinating, yet scary at the same time, the amount of different species that lives underneath the ocean is astounding. The sea houses thousands of different types of fish, algae and plants, as well as otherworldly looking creatures that we may have never seen before, or that looks alien to our eye, can be found anywhere in the ocean. Most of the species migrates from one area to another, for example, The Mediterranean Sea holds thousands, and yet have an influx of new species every year that had migrated from the outside. Outside of the common species we are all aware of, we don’t know all that lurks deeper down in the ocean, most creatures we encounter in the deep are often otherworldly looking, and it feels like another world. Combining the aspects of how vast the sea is, how scary it is to be alone in the middle of nowhere fill with alien like creatures deep beneath our feet can make the ocean feel otherworldly, yet fascinating at the same time.


Bibliography

Finding Nemo (Just keep swimming scene), 2007 [Online] [Accessed: 15th Feb 2015] Available from: https://www.youtube.com/watch?v=cxB_TemN1pc

Oxford Dictionaries Language Matters, 2015 [Online] [Accessed: 15th Feb 2015] Available from: http://www.oxforddictionaries.com/definition/english/sea

Wood. L (2002) Sea Fishes and Invertebrates of The Mediterranean Sea, The Mediterranean, New Holland Publishers (UK), London

Wii U – The Legend of Zelda: The Wind Waker HD E3 Trailer, 2014 [Online] [Accessed: 15th Feb 2015] Available from: https://www.youtube.com/watch?v=IkVt1s_ZFbw


Week 5 - Wordless Sequence/Narrative

The exercise is to visualise a sequence of events creating suspense and tension in a narrative, using a small journey I usually take, i.e. getting the mail, going to get groceries, etc. and adapt it into a sequence with cinematic devices/cinematography. I will look into a clip I was given and will use it as a reference point to help determine camera angles and viewpoints in my short storyboard I will produce showcasing the techniques/methods to create suspense/tension.

Jaws (2/10) Movie CLIP - Get Out of the Water (1975) HD - Video: https://www.youtube.com/watch?v=rW23RsUTb2Y 

Watching the clip to analyse what techniques used in the sequence helps me to understand the use of camera angles and particular viewpoints in this sequence. Lack of background audio and the constant backtracking between clips with the ongoing use of on-set audio intensifies the suspense that is building towards the moment of attack/shock/fear.

Other video clips I had looked into to explore viewpoints and camera angles in the narrative:

 

Jurassic Park T-Rex Breakout – Video: https://www.youtube.com/watch?v=1koa2xAxCAw


Alien (4/5) Movie CLIP - Dallas Dies (1979) HD – Video: https://www.youtube.com/watch?v=CRXyWtv-huc

 

 

A quick storyboard sketch using camera zooms and panning of a simple narrative.


A quick storyboard sketch using camera zooms and panning of a simple narrative.

 

Scene 1: Mid shot. Character walks pass the door. No music.

Scene 2: Mid to long shot(?) from the stairs. Fixed camera shot. Character walks across the scene from left to right. No music.

Scene 3: Angle shot slightly above the character from the right. Character notices something strange and turns to face the stairway. No music.

Scene 4: Close up shot. Character slowly slides across into the opening of the stairway, looking down the stairs. Ambient horror music plays quietly.

Scene 5: Camera zooms in slowly, gradually paces up, towards the letter. Ambient horror music increases in volume slowly.

Scene 6: Close up shot, then camera zooms out at a fair pace. Ambient horror music slowly intensifies.

Scene 7: Fixed close up shot of mysterious letter. Ambient horror music continues.

Scene 8: Fixed close up shot of character. Camera looking up from a low angle. Ambient horror music continues.

Scene 9: Low angle shot from the letter, looking up to the stairway where the character stands. Ambient horror music slowly intensifies at a low volume.

 

Exploring these cinematic elements to create a sense of atmosphere and tension was beneficial to understand how sequences and storyboards work. I had studied these cinematic elements and camera movement in my earlier education in film studies so the experiment wasn’t really ‘new’ to me as I know most of the general methods, but it was a good recap into this subject, as most of these are becoming more crucial for storyboards and sequential illustrations I may be producing later on for projects. The storyboard in the experiment was simple, as I wanted to present mainly on the camera work and its annotations to indicate movement and progression, rather than detail of the drawings.


Bibliography: 

"Jaws (2/10) Movie CLIP - Get Out of the Water (1975) HD", (2011) [Online] [Accessed: 10th March 2016] Available fromhttps://www.youtube.com/watch?v=rW23RsUTb2Y 


"Jurassic Park T-Rex Breakout", (2012) [Online] [Accessed: 10th March 2016] Available fromhttps://www.youtube.com/watch?v=1koa2xAxCAw



"Alien (4/5) Movie CLIP - Dallas Dies (1979) HD"(2015) [Online] [Accessed: 10th March 2016] Available fromhttps://www.youtube.com/watch?v=CRXyWtv-huc


Week 4 - Anthropomorphism

The exercise I had chosen to do is to create a likeable and friendly character with elements of anthropomorphism as a visual response to a poem called “Tyger Tyger” by William Blake.



Selected Tales (1993) and Treasured Tales (1995), Beatrix Potter

Beatrix Potter uses full body animals to represent/type casts particular character/personality traits. Using particular animals was to reflect the representation of stereotypes that we see in society, i.e. a bunny rabbit or a mouse representing a caring mother, or a toad representing a rich, clumsy idiot. These are mostly used as metaphors to reflect social class, wealth and stereotypical behaviours that will allow children to easily understand and to identify these animals as real life characters.

Tyger Tyger” by William Blake.  

Tyger Tyger, burning bright, in the forests of the night; What immortal hand or eye, Could frame thy fearful symmetry?

In what distant deeps or skies. Burnt the fire of thine eyes? On what wings dare he aspire? What the hand, dare seize the fire?

And what shoulder, & what art, Could twist the sinews of thy heart? And when thy heart began to beat, what dread hand? & what dread feet?

What the hammer? What the chain, in what furnace was thy brain? What the anvil? What dread grasp, dare its deadly terrors clasp! 

When the stars threw down their spears 
And water'd heaven with their tears: Did he smile his work to see?
Did he who made the Lamb make thee?

Tyger Tyger burning bright, in the forests of the night: What immortal hand or eye,
Dare frame thy fearful symmetry?



My visual response of my character with the elements of anthropomorphism to the poem. The first thing that comes to my mind was to draw a tiger, hence the name “Tyger Tyger”. Did not want to make the character stand upright, because I feel it will make the character feel too human and not as unique, since the majority of anthropomorphised characters usually stand on their two feet. The only thing I wanted to give the character that will express the characteristics of a human is mostly the face, which I believe is the most important feature in order to give them some personalities. I did not want to overcomplicate the character design, as I wanted to keep it simple in order to appeal to children. 

Week 3 - Expression, exaggeration and narrative

For this exercise I chose to experiment on essential expressions by using simplicity and creating simplified characters/portraits to visualise emotions. Examples of simplified expressions to show how these are portrayed in comic strips, graphic novels or TV animations.



‘Snoopy’, Charles Schulz

The character expressions for Snoopy composes of small oval eyes and thin lines for his eyebrows. When it comes to other expressions that conveys more emotion, the design of the eyes changes from the simple round dots, that the audience/readers are familiar to, to a much more complex design (bigger eyes with slightly more detail). While there are other emotions that Snoopy displays, there isn’t that much of a difference but with the exceptions of his eyebrows that conveys other emotion such as confusion. The eyes is an important feature that expresses a lot about emotion and the overall character design does not need to change in order to try to fit with the emotion the character is displaying. With the character displaying a big head and a small, skinny body, it allows the viewers to focus more on the head, which is important in characters if the aim was to visually read their emotions that helps progress the story to some degree in terms of character development.


 Tintin, designed by Hergé (Georges Prosper Remi)

The character design for Tintin is very, very simple, that all emotions the character conveys in the comic strips and in the TV show are not as diverse in terms of emotional input. Despite the lack of variety in facial expressions, the only characteristics of this character’s face that conveys emotion are his eyebrows and mouth. The eyes remain the same but with the help of his eyebrows and mouth allows the simple character design of Tintin (especially his eyes drawn as dots) to convey some emotion. However, the overall body language/movement can help to sustain the lack of facial expression in order to convey emotion and empathy. It is a similar case to the character design in Snoopy where the only unchangeable feature of these characters are their dotted eyes.



  
 Making Comics, expressions by Scott McCloud, 2006

An example I had looked into about the intensity of a single emotion. The levels of a single emotion can range from simple designs to a more complex variant with additional details. The level of detail on the face increases to convey a more convincing emotion (the highest level of emotion of that category).

I will use this to help design some simplified facial expressions of a simplified version of me as a character, although I would want to approach each emotion with minimal detail as possible (such as the characters of Tintin and Snoopy) that would otherwise stray away the purpose of drawing simplified characters if I were to add too much. I will draw what is necessary in order to convey the emotions directly to the audience.


Experiment of conveying different expressions using minimal detail.


The experiment is relatively ok, although there might be a few which may not represent the emotion I was trying to visualise, such as ‘stressed’ and ‘tired’, which may of representing another emotion instead. I kept the simplicity with the eyes the same just like the character of Tintin and only use the eyebrows and mouth to help convey the emotion although a little more input may be needed since they all look vaguely similar to one another. There are some emotions that may display a similar visual response, but that’s because I do find it slightly difficult to keep each emotion unique while maintaining minimal detail without straying from simplicity.

Week 2 - Reportage/Documentary Illustration

Reportage illustration is to document a place or time by visually recording and/or doing some observational studies of the location or environment. Life drawing studies is somewhat similar to these but focuses on a different subject matter.



‘Un Thé en Iran’, Olivier Kugler 

One of Olivier Kugler reportage illustrations. Visual language and artistic choices can heavily impact what and how the piece communicate to the audience. Stylistically the illustration is ‘loose’ in terms of line work which gives it a ‘natural’ feel, and the flat colour choices are simple enough to convey information about the environment/characters.

The use of colours can change how we perceive things about the location, i.e. grey colours suggest the location being dull, cold colours suggesting a cold environment, warm colours such as red, purple and orange depicts the heat or harsh weather/environment. Stylistic choices of producing the illustration of the scene/location can also change how we all feel about the place. Exaggerating objects and the change of scale are played around in a way to affect the communication to the audience of the overall image and sometimes the artist does this on purpose to put some humour, dread or atmospheric tone to the image rather than just simply drawing the location.




My visual experiment/reportage illustration based on my workspace in the studio. The image is to convey my workspace have the sense of “control”, with the art equipment being placed and tidied up, while the loose papers and random objects lying around is to convey the sense of busyness and a mixture of frustration. I approach the visuals using basic outlines and colours as I wanted to go for the strong, bold feel with the illustration.

I didn’t want to make the illustration feel uptight and so I decided to make the image feel a little loose with the outlines and colouring. I wanted to depict the workspace as “free” with the loose lines, while the flat colours represent the simple ideas I had been using in my previous projects/works, as well to represent the “creativity” where things always start off something “simple”. I think the illustration is slightly lacking detail in terms of objects and the surrounding area, which could have made the workplace look a little more interesting, although it would of conflict with the simplicity of the style and I did not want to steer away from that idea. Perhaps if I had made the drawing slightly bigger, I could of have fitted in more random objects on the table to attract more attention to the workspace, while having small things going around the space of the image so it would not be heavily drawn to. 

Week 1 - Encoding and Signs

Exercise on conveying words using expressive lines.

The following words I have chosen to interpret are:

Proud, Severe, Neurotic, Savage, Dynamic, Honest, Hostile and Anxious



My interpretations are straight forward as I wanted to approach the task with the simplicity of creating expressive lines that can visually describe the words as much as possible, though keeping it to a minimum. Words such as Hostile, Savage and Severe are generally easy to my understanding as these words convey the themes of frantic, chaos and frustration, which led to the decision to make the lines all frantic and chaotic, such as scribbling or crossing out. The other words I have chosen – Proud, Neurotic, Dynamic, Honest and Anxious are a little harder, and the expressive lines I had interpret each one can be questionable, because the lines are straight forward or curve in a bend, unlike the others that are more frantic which conveys the word more.



Compositions using stickers are fairly easy and did not have much trouble in visually presenting these compositions to convey the words. Each one are fairly straight forward and simplistic to the point where it visually communicates for each word. No hard thoughts were put into these as these compositions were my first initial ideas when I had read the words for the task to create. I did not want to overcomplicate the visuals and had used these stickers to the bare minimum as I can otherwise the piece will end up cluttered.

Creating abstract compositions using limited colour palette was somewhat hard and I chose the 4 phrases to help ease the creation of the abstract works. A calm morning. An uncomfortable silence. A loud conversation. A long day.



I used cool colours to suggest “A calm morning” and decided to play with the composition to create a scenery of the morning sun. It was slightly difficult since there can only be 4 colours to visualise the phrase so I decided to go for a simple approach of a scenery, otherwise I do not know how else I could describe the phrase.



For the “uncomfortable silence” I simply approached it by giving dark colours to represent the ‘silence’ and a red line to represent the “uncomfortable” part as a way to express that there is something stirring in the dark/quiet that gives off an uncomfortable vibe, as if there is a unknown presence.




“A loud conversation”. The composition was to use shapes that resembles a lightning bolt, as well as to create some sort of speech bubble to indicate a conversation, and use striking colours such as the yellow, red and white to convey the emotions of being loud. Using shapes helps to create the speech bubble-like thunder shape is probably the only effective outcome I could think of that can represent both ‘conversation’ and ‘loud’. 



“A long day” was given warm colours to represent the evening of the day, to express the relief and warmth of relaxation after the day of work or travel. A very simple approach using colours to create a scenery or a ‘horizon’ over the distance.



Chosen this piece by Edward Hopper “Openings” and to reflect the phrase “Nostalgia” by giving it some alterations that can somewhat reflect it. 




I chose to only alter the colours of the piece, as I believe colours can really influence/visualise a particular emotion or theme, regardless of what image it is. “Nostalgia” is actually a really hard word to break into using just colours, and this is the outcome of the alteration I had given the image with the theme of nostalgia. The colours of the blues and purples are to represent the dream-like quality to it and to feel otherworldly. The grainy feel is to indicate the ‘past’ like with all photos and videos that’s aged and the quality of them gets watered down as time went on. It’s really hard to try and convey the emotions of “nostalgia” and this is the only alteration I could think off that is able to showcase in my opinion, but overall I think something else could work better than this, but I struggle to figure out what it could be. 

Task 2

Analysis of one of Edward Hooper’s ‘Nighthawks’ painting.



Within the image it appears to be people in a lone American downtown diner late at night. There seems to be no narrative structure going on and the bleak, empty space around the diner, particularly outside, feels unnervingly empty, considering its suppose to take place at a busy road in downtown America. There doesn’t seem to be any messages that the image is trying to convey, although there might be a small narrative going on, depending where you are looking into. The couple, the lone customer and the person working there can potentially offer a small narrative individually and I think it’s mostly up to the viewer how they interpret/deconstruct the image as there is no solid ground of what is happening. There may be some subliminal messages with the image’s conceptual/symbolic visual of the scenery, but and I am finding it slightly difficult to pinpoint what it is trying to say. From my personal point of view on the image I think it’s more to do with the visual atmosphere that makes it interesting. The colours and the composition with the space and lighting somewhat makes this piece feel mysterious, yet eerily soothing at the same time. I feel like there might not be any narrative at all, and the painting is there for visual pleasing to the audience. I could be wrong, though this is what I interpret from this work.

Director - Stanley Kubrick.

I will be looking into Stanley Kubrick’s 2001: A Space Odyssey for visual language and cinematography and apply its theme and messages by rearranging Edward Hooper’s “Nighthawks” painting by putting in subject matters from the film to see if there could be any potential impact on the image’s visual connotations by creating a quick rearrangement sketch of the same scene.




By adding one of the metaphors, the ‘monolith’, that represents the otherworldly and the mysteriousness, from Stanley Kubrick’s film into the visual imagery of Edward Hooper’s Nighthawk, there has been a significant impact in terms of narrative. Now we have an unknown subject matter in the scene, which creates a sense of mystery and unknown between it and the lone character in the diner. The loneliness feels more eerily uncomfortable as we see this unknown object looming over behind the lone man in this seemingly empty place gives off an otherworldly vibe.